📡rssdevto-ai·Riley Black
Escaping AI SaaS: How we built a completely offline 2D-to-3D pipeline (C# / PyTorch)
Like many small teams, Odyssey Game Studios recently hit a massive bottleneck iterating on background props and mob enemies. Our art budget is tight, and our lead modeler is swamped. We initially looked into cloud-based AI 3D generators to speed up the process, but we immediately hit two brick wa...
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